And Sakura’s route, Heaven’s Feel, contemplates “the friction between the real and the ideal”.Īcross all three narrative routes, Fate/stay night tells the tale of Emiya Shirou and his inadvertent involvement in the “Holy Grail War”, a supernatural event which manifests itself every so often. Rin’s route, Unlimited Blade Works, looks at “struggling with oneself as an ideal”. Saber’s route, Fate, explores the idea of “oneself as an ideal”. Speaking with Dengeki Online back in 2006, Nasu explained that the game’s main theme was “conquering oneself”, and that this concept was explored in different ways over the course of the three main narrative routes. Fate/stay night is, in the words of its creators Kinoku Nasu and Takashi Takeuchi, a tale of “boy meets girl”. Given its nature as a fan translation, however, I’m going to have to leave you to your own devices to track it down via one means or another. Since this version incorporates both the new material from the 2012 “Réalta Nua” release as well as the adult content from the original 2004 version, in many ways this can be argued to be the “definitive Fate/stay night”. While there’s no official translation out there, there is an excellent fan translation you can enjoy. But we’re talking about the original today.
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